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AI Insights · Timothy · October 2025

Top 5 Slime Games on Android in Oceania Q3 2025

Explore the performance trends of the top slime games on Android in Oceania for Q3 2025, with insights from Sensor Tower.

Top 5 Slime Games on Android in Oceania Q3 2025

In the third quarter of 2025, the performance of slime games on the Android platform in Oceania showcased intriguing trends. Here's a closer look at the top five slime games, with data insights provided by Sensor Tower.

My Talking Slimy - Slime Buddy by Pixeland OU showed a fluctuating revenue pattern, starting at approximately $811 and peaking at $979 in early July. Weekly downloads began at around 408, rising to 658 by the end of September, while active users increased from 3.2K to 3.5K.

I, Slime from Games Hub Hong Kong Limited experienced a significant drop in revenue from $735 to just $4 towards the end of the quarter. Downloads saw a brief spike with a peak of 92 in early September.

Super Big Slime: Black Hole 3D by Supercent, Inc. had a steady download decline from 489 to 354. Revenue remained relatively stable, peaking at $67 in mid-July, while active users hovered around 16K to 17K.

Bruno – My Talking Slime Pet from Dramaton saw its downloads peak at 1.5K in late September. Revenue was modest, starting at $47 and closing the quarter at $58, with active users fluctuating between 23K and 26K.

Super Slime Simulator: DIY Art, also by Dramaton, showed a decline in downloads from 2.4K to 1.2K. Revenue was minimal, with a slight peak at $41 in August, and active users decreased from 6.8K to 1.6K.

For more detailed insights and trends, visit Sensor Tower's comprehensive data platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025